{"created":"2023-07-27T07:48:08.277603+00:00","id":22798,"links":{},"metadata":{"_buckets":{"deposit":"c5a5800f-f0a5-4dce-bafa-65800307d2cc"},"_deposit":{"created_by":20,"id":"22798","owners":[20],"pid":{"revision_id":0,"type":"depid","value":"22798"},"status":"published"},"_oai":{"id":"oai:doshisha.repo.nii.ac.jp:00022798","sets":["4251:8393:8394:8395:8398","8:3372:3812:3815"]},"author_link":["19982","19983","19984","17415"],"item_1693811493084":{"attribute_name":"出版タイプ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_1694490770713":{"attribute_name":"権利者情報","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"DA03974933","nameIdentifierScheme":"AID"}],"rightHolderNames":[{"rightHolderLanguage":"ja","rightHolderName":"同志社大学理工学研究所"},{"rightHolderLanguage":"en","rightHolderName":"Science and Engineering Research Institute of Doshisha University"}]}]},"item_1_biblio_info_14":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2014-07-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"165","bibliographicPageStart":"155","bibliographicVolumeNumber":"55","bibliographic_titles":[{"bibliographic_title":"同志社大学理工学研究報告","bibliographic_titleLang":"ja"},{"bibliographic_title":"The Science and Engineering Review of Doshisha University","bibliographic_titleLang":"en"}]}]},"item_1_description_12":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"近年、小中高等学校の教育現場では、情報教育の一環としてプログラミング教育の導入が進んでいる。本研究では、ユーザが楽しみながらプログラミングを学習できる環境つくりを目指し、ビジュアルプログラミング言語教材「Puzzle Programming」を開発した。「Puzzle Programming」は、ゲーム開発環境であるUnityを用いて開発し、データ管理にはYamlを用いた。「Puzzle Programming」は、タブレット端末上での動作を想定しており、現段階ではiOS上での動作を確認している。開発後に行った実験では、「Puzzle Programming」がプログラミング教育において効果的であることが示された。","subitem_description_language":"ja","subitem_description_type":"Abstract"},{"subitem_description":"Currently students in elementary, junior, and senior high school are encouraged to learn programming in their class of informatics. In this research we propose visual programming environment named \"Puzzle Programming\" to make studying programming with pleasure. Puzzle Programming is implemented using Unity game engine. All data for puzzle programming is managed by Yaml, human readable data serialization format. Prototype puzzle programming system was implemented on Apple iOS. Tablet PC iPad is used for playing \"Puzzle programming.\" Experimental evaluation lecture proved the effectiveness of \"Puzzle Programming\" for programming study.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_1_description_25":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_1_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.14988/pa.2017.0000013595","subitem_identifier_reg_type":"JaLC"}]},"item_1_publisher_15":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"同志社大学理工学研究所","subitem_publisher_language":"ja"}]},"item_1_publisher_16":{"attribute_name":"出版者(英)","attribute_value_mlt":[{"subitem_publisher":"Science and Engineering Research Institute of Doshisha University","subitem_publisher_language":"en"}]},"item_1_relation_24":{"attribute_name":"関連サイト","attribute_value_mlt":[{"subitem_relation_name":[{"subitem_relation_name_language":"ja","subitem_relation_name_text":"掲載刊行物所蔵情報へのリンク / Link to Contents"}],"subitem_relation_type":"isFormatOf","subitem_relation_type_id":{"subitem_relation_type_id_text":"https://doors.doshisha.ac.jp/opac/opac_link/bibid/SB00960326/?lang=0","subitem_relation_type_select":"URI"}}]},"item_1_source_id_17":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"00368172","subitem_source_identifier_type":"PISSN"}]},"item_1_source_id_19":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00165868","subitem_source_identifier_type":"NCID"}]},"item_1_subject_27":{"attribute_name":"日本十進分類法","attribute_value_mlt":[{"subitem_subject":"007.64","subitem_subject_scheme":"NDC"}]},"item_1_text_8":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_language":"ja","subitem_text_value":"山本, 一秀 / Graduate School of Science and Engineering, Doshisha University"},{"subitem_text_language":"ja","subitem_text_value":"齋藤, 雄輔 / Graduate School of Information Science, Nara Institute of Science and Technology"},{"subitem_text_language":"ja","subitem_text_value":"芳賀, 博英 / 同志社大学理工学部インテリジェント情報工学科教授"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 一秀","creatorNameLang":"ja"},{"creatorName":"ヤマモト, カズヒデ","creatorNameLang":"ja-Kana"},{"creatorName":"Yamamoto, Kazuhide","creatorNameLang":"en"}],"nameIdentifiers":[{},{}]},{"creatorNames":[{"creatorName":"石黒, 紀悠","creatorNameLang":"ja"},{"creatorName":"イシグロ, ノリユキ","creatorNameLang":"ja-Kana"},{"creatorName":"Ishiguro, Noriyuki","creatorNameLang":"en"}],"nameIdentifiers":[{},{}]},{"creatorNames":[{"creatorName":"齋藤, 雄輔","creatorNameLang":"ja"},{"creatorName":"サイトウ, ユウスケ","creatorNameLang":"ja-Kana"},{"creatorName":"Saito, Yusuke","creatorNameLang":"en"}],"nameIdentifiers":[{},{}]},{"creatorNames":[{"creatorName":"芳賀, 博英","creatorNameLang":"ja"},{"creatorName":"ハガ, ヒロヒデ","creatorNameLang":"ja-Kana"},{"creatorName":"Haga, Hirohide","creatorNameLang":"en"}],"nameIdentifiers":[{},{},{},{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2014-09-02"}],"displaytype":"detail","filename":"023055020008.pdf","filesize":[{"value":"3.7 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"023055020008.pdf","url":"https://doshisha.repo.nii.ac.jp/record/22798/files/023055020008.pdf"},"version_id":"ce1e72a0-036a-42a2-aeff-49b858499ad0"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"情報教育","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"プログラミング教育","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"シリアスゲーム","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"パズルプログラミング","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"Information Education","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Programming Education","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Serious Game","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Puzzle Programming","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"パズルを用いたビジュアルプログラミング教材の実装と評価","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"パズルを用いたビジュアルプログラミング教材の実装と評価","subitem_title_language":"ja"},{"subitem_title":"パズル オ モチイタ ビジュアル プログラミング キョウザイ ノ ジッソウ ト ヒョウカ","subitem_title_language":"ja-Kana"},{"subitem_title":"Design and implementation of \"Puzzle Programming\" : new teaching method for programming education","subitem_title_language":"en"}]},"item_type_id":"1","owner":"20","path":["3815","8398"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2014-09-02"},"publish_date":"2014-09-02","publish_status":"0","recid":"22798","relation_version_is_last":true,"title":["パズルを用いたビジュアルプログラミング教材の実装と評価"],"weko_creator_id":"20","weko_shared_id":-1},"updated":"2023-12-06T00:48:52.264046+00:00"}